Batrider: abilities, talents and story
Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.
Abilities
- Sticky Napalm — Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 20 stacks. Applies a small amount of damage with each cast.
- Flamebreak — Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
- Firefly — Batrider takes to the skies, moving increasingly fast and laying down a trail of flames from the air. The fire damages any enemies it touches and destroys trees below Batrider. Maximum movement speed bonus is reached at the end of Firefly's duration.
- Smoldering Resin — Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
- Flaming Lasso — Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Story
- There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat lo…