Clinkz: abilities, talents and story
When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, calling upon an army of blazing compatriots to bolster his assault.
Abilities
- Strafe — Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 40% of the attack speed bonus. Casting Strafe does not break Skeleton Walk invisibility.
- Searing Arrows — Imbues Clinkz's arrows with fire for extra damage. Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.
- Death Pact — Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
- Burning Barrage — CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
- Burning Army — Summons a row of Burning Skeleton Archers in the target location.
- Skeleton Walk — Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers. Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 75% les…
- Infernal Shred — Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 3% per attack, and skeletons apply 1%. Lasts 5 seconds.
Story
- At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow.…