Magnus: abilities, talents and story
Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies.
Abilities
- Shockwave — Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.
- Empower — When cast on an ally, grants them bonus damage and cleave on attack. Empower is always on Magnus with 30% larger bonus.
- Skewer — Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement speed. The damage is increased based on distance traveled.
- Horn Toss — Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend 0.6 seconds in the air, and are stunned while in the air and an additional amount of time after landing.
- Solid Core — Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.
- Reverse Polarity — Magnus changes properties of matter, pulling all nearby enemies in front of him and stunning them with a damaging slam.
Story
- The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasur…