Rubick: abilities, talents and story
Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.
Abilities
- Telekinesis — Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
- Fade Bolt — Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.
- Arcane Supremacy — Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.
- Spell Steal — Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
- Curiosity — Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from t…
Story
- Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. Already a renowned duelist and scholar…