Sniper: abilities, talents and story
Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.
Abilities
- Shrapnel — Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
- Headshot — Sniper increases his accuracy, giving him a chance to deal 20 / 50 / 80 / 110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
- Take Aim — Passively increases Sniper's attack range by 160 / 240 / 320 / 400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.
- Concussive Grenade — Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.
- Keen Scope — Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.
- Assassinate — Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
Story
- Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these…