Tinker: abilities, talents and story
Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.
Abilities
- Laser — Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
- March of the Machines — Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
- Deploy Turrets — Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.
- Warp Flare — Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
- Rearm — CHANNELED - Resets the cooldown on Tinker's abilities.
- Eureka! — Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.
Story
- Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great…