Viper: abilities, talents and story
Launching deadly poison from a distance, Viper poses a grave threat to whomever he targets. As his various toxins eat away at an enemy's health and slow their movement, Viper simply does what he does best: he keeps adding more poison.
Abilities
- Poison Attack — Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.
- Nethertoxin — Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.
- Corrosive Skin — Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.
- Nosedive — Viper slams into the ground, releasing a Nethertoxin and splattering each enemy in a 500 AoE for 4 seconds with the effect of Corrosive Skin.
- Predator — Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.
- Viper Strike — Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.
Story
- The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminou…