Witch Doctor: abilities, talents and story
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Abilities
- Paralyzing Cask — Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.
- Voodoo Restoration — Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
- Maledict — Curses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
- Voodoo Switcheroo — Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
- Gris-Gris — Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to co…
- Death Ward — CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.
Story
- A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in…